It's been a while since I've posted any sort of update, and I thought it about time for a check in.
Strands of Fate 2e development continues, if at a bit of a slower pace than I would like. The realities of this world continue to obstruct progress, but I promise we're still at it.
In addition to VSS' tabletop RPG products, we've begun to explore the digital realms a bit. And it should come as no surprise to Nova Praxis fans that VR is the tech platform we're most interested in developing for.
It's still in its infancy, but we have a Nova Praxis VR game aimed at Oculus and Vive currently in the works. This is our first serious look at video game development, and we're diving into a market that is itself little more than a technological fetus. So when I say the game is in its infancy, know that I'm not exaggerating.
I'm still working in a sandbox state for the most part, working in Unreal on the Oculus Rift to dial in VR interfaces, inverse kinematics for body and arm animation, working out weapon interaction, building AI, etc.
The game is tentatively titled Nova Praxis: Infiltrator. And if forced to, conceptually, I'd describe it as Deus Ex meets Hitman 2016 in first person VR.