FATE Core Compatibility

I've had several people contact me to ask if Nova Praxis will be compatible with FATE Core.

The answer is YES!

I've spent the last month going over Nova Praxis with an eye toward making it as compatible as possible. So if you are a FATE Core fan, you'll be able to pick up and play Nova Praxis with no problem. 

There are two major factors in play here. 

First and foremost, there are parts of FATE Core that are less than ideal for representing certain elements of the Nova Praxis setting. So we'll need to make some adjustments to capture the feel that we're going for, and to make sure the rules properly support things like resleeving, augmentations, etc.

Second, the OGL for FATE Core has not been released by Evil Hat yet. That means that certain terms are currently off limits. For example, instead of using the phrase "create and Advantage" or "success with style", we're keeping the classic FATE terminology of Maneuver, Assessment, Declaration and Spin. Mechanically it all works the same way, but some of the terms are different by necessity. I'm planning to post a document whenNova Praxis releases that clearly highlights how it differs from FATE Core and Strands of Fate.

That's the good news. FATE Core features several improvements to FATE's core rules, and Nova Praxis will be better for it.

The bad news is that these changes have set our development time back a bit. Right now we're working very hard to get the PDF released at the end of the month. It's looking likely, but it is possible that there might be a delay as we iron out that last few remaining bugs. I very much want to hit our February release window, but I'm not willing to sacrifice quality for expediency. So we'll just have to see how much we can get done in the next week or so.