Aspect-like Mechanics for (New) World of Darkness

Similar to what I did with D&D4e here, I spent a little time toying with a system for providing players with a bit of narrative control in new or old World of Darkness games. 

The "Character Traits" sit on top of the existing system and function a bit like Aspects do in FATE, but do so without adding a new pool of points to manage.

So if you like World of Darkness games, check this out and tell me what you think.

I'm looking forward to giving these a test drive with the 20th Anniversary release of Vampire: the Masquerade.